unity3d 簡介_Unity 3D簡介

unity3d 簡介

Unity 3D簡介 (Introduction to Unity 3D)

In this tutorial you will learn about the Unity 3D Game Engine and basic elements of Unity 3D.

在本教程中,您將學習Unity 3D遊戲引擎Unity 3D的基本元素。

Unity is currently the most popular gaming engine used by developers around the world - and for good reason. It has a powerful visual interface for making games, cross platform development, and an active contributing community. Unity is a cross-platform game engine primarily used to develop video games and simulations for PC, consoles, mobile devices and websites. It is developed by Unity Technologies and was 1st announced only for OS X, at Apple's Worldwide Developers Conference in the year 2005, it has since been extended to almost every available platform.

當前,Unity是全世界開發人員使用的最受歡迎的遊戲引擎,這是有充分理由的。 它具有用於製作遊戲,跨平臺開發和活躍的貢獻社區的強大可視界面。 Unity是一個跨平臺的遊戲引擎,主要用於爲PC,控制檯,移動設備和網站開發視頻遊戲和模擬。 它由Unity Technologies開發,在2005年的蘋果全球開發者大會上僅針對OS X首次發佈,此後已擴展到幾乎所有可用的平臺。

Unity 3D的功能 (Features of Unity 3D)

Here is a list of some of the numerous features of Unity from the technical point of view. These are:

從技術角度來看,這是Unity衆多功能中的一些功能。 這些是:

  • Creating and Destroying GameObjects創建和銷燬遊戲對象
  • Access the Components訪問組件
  • Events for GameObjectGameObject的事件
  • Dealing with Vector Variables and Timing Variables處理向量變量和時間變量
  • Physics Oriented Events物理事件
  • Coroutine and Return Types協程和返回類型

Unity 3D:界面/窗口 (Unity 3D: Interface/Window)

As you can see, the main editor window of Unity, you will notice that the window of Unity 3D is made up of small indiviual windows that can be rearranged, grouped in sets, detached from one position and docked back again, within the main window. This shows that the editor's appearance can differ from project to project and from developer to developer.

如您所見,在Unity的主編輯器窗口中,您會注意到Unity 3D的窗口是由各個小的窗口組成的,這些窗口可以在主窗口內重新排列,分組,從一個位置分離並再次停靠在後面。 這表明編輯器的外觀可能因項目而異,並且因開發人員而異。

The Interface-Windows of Unity

Unity 3D:項目窗口 (Unity 3D: The Project Window )

It will display the library of assets which are available for use and images, music files and other additional files you will implement in your project. Assets appear here when you import them within your project.

它將顯示可供使用的資產庫以及將在項目中實現的圖像,音樂文件和其他附加文件。 在項目中導入資產時,它們會顯示在此處。

The Project Windows of Unity

in Project view, just above the Assets, there is a Favourites section where you can select and keep items which are frequently used by you.

在項目視圖中,資產上方,有一個收藏夾部分,您可以在其中選擇並保留您經常使用的項目。

The Create option in the top-left corner can be used to add new Assets to your project.

左上角的「 創建」選項可用於將新資產添加到您的項目。

Unity 3D:場景視圖 (Unity 3D: The Scene View )

It allows developers to have a visual navigation and editing capability for your scene, that you are creating. This view has the capability to show a 2D as well as 3D view, based on the project type you are working on. You can move the obejcts in this view to position them correctly.

它使開發人員能夠爲正在創建的場景提供視覺導航和編輯功能。 該視圖可以根據您正在處理的項目類型顯示2D和3D視圖。 您可以在此視圖中移動對象以正確放置它們。

The Scene Windows of Unity

Unity 3D:層次結構窗口 (Unity 3D: The Hierarchy Window )

It shows a hierarchical representation of each of the available object in the scene. It reveals the formation of how objects get attached to one another. With the whole Scene being the Parent Object, the objects added to it becomes the Child object, this concept is also known as Parenting in Unity world.

它顯示了場景中每個可用對象的層次表示。 它揭示了對象如何相互連接的形成。 將整個場景作爲父對象 ,添加到其中的對象將成爲子對象 ,此概念在Unity世界中也稱爲「 育兒」

Unity 3D:檢查器窗口 (Unity 3D: The Inspector Window )

It allows developers to inspect and analyze all the editable properties of the selected object. Since, different objects type have dissimilar sets of properties with varying layout and contents. For example, when you select an Asset fron the project window, the inspector window will show all the available information about the asset, with the editable properties available for editing.

它允許開發人員檢查和分析所選對象的所有可編輯屬性。 由於不同的對象類型具有不同的屬性集,且具有不同的佈局和內容。 例如,當您在項目窗口中選擇資產時,檢查器窗口將顯示有關資產的所有可用信息,以及可編輯的屬性可用於編輯。

The Inspector Windows of Unity

Unity 3D:工具欄窗口 (Unity 3D: The Toolbar Window )

This is the most important window in Unity Editor. On the left, it will contain the primary tools to manipulate the scene view along with the objects contained within.

這是Unity編輯器中最重要的窗口。 在左側,它將包含用於操縱場景視圖以及其中包含的對象的主要工具。

The play, pause and step controls will also be available in this Window. You can also get access to the Unity Cloud Services using the buttons on the right side and the Unity Account as well, plus visibility menu & the editor layout menu that will provide some alternating layout for editor-windows.

播放暫停步進控件也將在此窗口中可用。 您還可以使用右側的按鈕和Unity帳戶以及可見性菜單和編輯器佈局菜單(將爲編輯器窗口提供一些替代佈局)訪問Unity Cloud Services。

The Toolbar Windows of Unity

Basically the toolbar does not come under window category.

基本上,工具欄不屬於窗口類別。



Unity 3D:遊戲視圖 (Unity 3D: The Game View)

In this window the actual Game view is rendered from the camera in the game. This allows you to check how the actual game view will look like.

在此窗口中,實際的「遊戲」視圖是從遊戲中的相機渲染的。 這使您可以檢查實際遊戲視圖的外觀。

翻譯自: https://www.studytonight.com/3d-game-engineering-with-unity/introduction-to-unity

unity3d 簡介